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Attractive girl Shantel
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Just looking for someone real in parepare
Once you encounter him, your monster will perform with an item called pareparre Does'. It must never be disturbed or guaranteed, have at least 80 team, and must be 'very well' with often no stress on the vast week of June after that serious 4 year support. With average actions in Power, you'll need to dating a little to get them into a personal-fit state, but it's legal the time to do it. Premium looks more like a personal ghost wearing a top hat. She is the one who systems the point, buying and thus various items. What they're bad in, they're very, very bad.
Skim directly rea to the sections for how to raise monsters, how items work, someonw the like. Although her full name is parrepare, most of the game refers to this tomboyish girl as 'Colt'. Not that any of this is really important, but it's detail about the character. Colt is the individual who works with you on your farm from the beginning of the game to the She's the one who will Just looking for someone real in parepare you know when your monster is tired or stressed, give you hints about what you should be doing, lead your monster out on the expeditions with you, interact with the other NPCs, and the like.
In other words, she's pretty much zomeone most visible part of your farm, aside from the monster itself. Fkr is the toucan who helps you run your farm. Joy helps feed your monsters and give them items, as well as quacking yes, apparently toucans in this game go 'quack' out the warnings of monsters attacking and alerting you to the fact that your monster has found something to give to you. Wyola reaal the owner of the market. It's to her that you go to 'buy' though it takes no money to get them the basic set of monsters, or to sell your raised monster. She and Colt seem to get along rather well.
Chaille is a priestess at the Monster Shrine lookingg town. She's the one who helps you get your monsters off CDs and Memory cards. She seems to be a mellow sort, but she and Colt are on good terms from the look of things. He's the one who runs the lab, where you bring your monsters Juzt be frozen or combined. Dadge helps you with information on the monsters, telling you how good he thinks a combination would be, and judging their battle specials. For some reason, Colt acts rather nervous around him, calling him 'sir' and stammering. Personally, I don't think he's scary-looking. Maybe it's a crush? Pabs is one of IMa's greatest trainers, and a friend and help to you.
He's the one who brings along many of the special invitationals particularly to the FIMBA vs IMa and the Master Cupas well as explaining the situation on a couple of the locked monsters. He pareparf get a name; this man just pops in aomeone and Juet to deliver the mail to you. He's the one who brings you invitations, flyers for sales, and information on cheap errantries. The man who keeps track of the errantries. When you first have to deal with him reeal the beginning of the game, he's quite rude pagepare snappish. However, the further you progress, the better he gets, until by the time you've gotten to S-class, he's quite the gentleman, even calling you miss or mister.
While this woman isn't mentioned by name in the US game for the most part, she's referred to as 'Auntie' by Colt. Therefore, that's the name I tend to refer to her as. She is the one who runs the shop, buying and selling various items. She'll also give you the item to gain one of the locked monsters at some point, and she'll give you information for another one. A very important and helpful woman, she is! Kavaro is the man who's going out searching for treasure in the Parepare Jungle. He'll ask you if your monster can come along every year, as long as your monster's got the stats for it. Colt is obviously not fond of him at all. Rovest takes you to the cold mountains of Torles.
Colt shows enthusiasm when Rovest comes a'calling for the most part. The adventurer that Colt is the most fond of, Dr. Talico takes you for your expeditions in the volcano at Kawrea. This builder is the man who occasionally comes by and offers to help you with the rebuilding of your barn and house. Friendly enough, though his work is expensive and he makes this mysterious request or demand, actually for people to stay elsewhere when he's creating his new building. His work only takes a single night, as well. I wonder what he could be hiding She'll show up in the IMa vs. FIMBA battles, as well as an additional area. She and Colt get along quite well, but there's obviously a rivalry between them.
A friendly rivalry, but a rivalry nonetheless. For the most part, the names of the stats are self-evident. However, there are a few things these stats do for you aside from the obvious. Here, then, is what each of the stats on your monster means: This is, plain and simple, your monster's life total. The number of points you have in this stat is the number of hit points your monster has. So a 60 base Life pixie only has 60 HP, while that base Mock has Life also has an important effect in your monster's expeditions.
Depending on the 'level' of Life as opposed to the exact numberyou will have fewer or more points with which to search the area that your monster wanders in. Considering it costs 1 point each time you take a step, 5 to break a barrier, and 10 for each time you search a building, that can add up fairly quickly. Also, there are specific levels of Life that you need to have before the expedition folks will take you along. The totals needed are mentioned in the 'Expeditions' section. This is the stat which gives you the damage for your Power-based hits. These attacks show up on your screen in brown.
The progression isn't one for one as it is with Life, but every little bit helps! In addition, Power helps with your defense against Power-based attacks. Power is also used in expeditions: This is the polar opposite of Power: Intelligence both raises the damage of Intelligence-based attacks those that are in green on your attack bar and helps with your defense against those same attacks. In addition, when on an expedition, Intelligence helps your monster with their searching. It is probably the most valuable expedition stat, in fact. The higher your Intelligence is, the more accurately your monster will find the items, the less chance it will have of getting lost on the trip, and the better objects it will find.
While high Life might be necessary to be able to get everywhere, high Intelligence is what is needed to ensure the best chance at Good Stuff. The ability of 'Skill' makes it more likely that you will hit an enemy. The higher your Skill, the better hit percentage you will have. Obviously this is very valuable for monsters who don't have high hit techs to begin with! There has also been some small evidence that high Skill may help with expeditions, but with a lack of data available, I just add it here as a 'possibility'. Speed is your monster's chance to dodge. The higher your Speed, the harder it is for the opponent to actually hit you. Simple, direct, to the point; there's nothing else, as far as I know, that Speed helps with.
The monster's Defence is just what it sounds like: This works for both Power and Intelligence attacks, with the appropriate stat Power or Intelligence giving bonuses to it for those specific types of attack. So, you'll ask, what level do you have to get to to be able to get to be authorized? The short answer is: None; that's not the part that matters. The long answer is: Although the game terms it as being 'an authorized trainer', the authorization has nothing to do with your trainer level or with anything like that although you do have to be at certain levels to be able to unlock certain 'triggers'. Rather, monsters have various ways of being unlocked. Some of them might need a specific combining item.
Some might only need a specific occurrence in the game.
Five Reasons Why Paris Is "Dumb Like a Fox"
Some might need a somekne enemy to be defeated in order to open them up. And some of them need more Adult sex in cuba one of the above, making reql quite the multi-step challenge. Once a monster has been looing, though, it lokking always be gotten from CDs, so don't worry about trying to hunt another combining item; most of them only parepaare one. If the item is one that you can sell or drop, ssomeone there Juat multiples of it. Otherwise, you won't be able to get rid of it until you use it paarepare unless it's the strong glue; see 'Ducken' Here is the list of all the monster rael and what it takes to unlock them dor the game.
Available from the beginning. Your barn must fpr at size slmeone 2. Once this loojing been done, you can regen them from CDs. You must be at 8th rank in other words, beat any two of the Big 4. Make certain that you have upgraded your barn and house every chance you've pzrepare. When this has been done, you will be given the Bajarl Pot. Use this domeone in a combination to create Bajarl. It may someonw as a lookjng monster once in a long while. Make certain that it is fed at least rela cup jellies throughout its lifespan. It must never be stressed or spoiled, have at least 80 loyalty, and pqrepare be 'very well' with absolutely no stress on rsal fourth week of June after that important 4 year mark.
If the latter happens, then you will need to try Just looking for someone real in parepare with a different worm; unless you're saved back far enough to fix the 'problem' that occurred, no amount of resetting will get it to turn into a Beaclon. The jellies parepaer a must pooking it to become a Beaclon. Fot Beaclon or other monster, for that matter that is created this way will Just looking for someone real in parepare raise in stats as though it were a worm for the rest of its lifespan, but it can be used in combining to create a 'proper' Beaclon.
In addition, any moves the worm has will transform into Beaclon-specific or other-creature-specific moves when it hatches; be sure to get your worm a few moves if you can keep it from getting stressed in that time. You must be Jusg least 4th rank. Have a B-class monster Dating a woman with natural hair any type go to the Mandy Desert errantry between the months of Someond and August. Randomly, it will find ij spear there. When that occurs, the rest of the happenings will be automatic; when it gets back to the ranch, it will be attacked by a centaur.
Whether it wins or loses this battle, the spear will remain behind. Gor it in combining lookiny get a centaur. In addition, this opens up Sniper as a monster that you can fight in the Mandy Desert errantry. You must be at least 6th rank. Raise any monster to B-class. On the second week of August, it will be invited to a battle known as the Dragon Tusk Tournament. Beat the dragon in this tournament and you will receive the tusk as a prize. Use this to combine with and you will gain a dragon. In addition, if you don't wish to use the tusk, it can be sold for a considerable amount of money: This can be won multiple times.
The dragon is a fairly dangerous opponent for B-rank. Be ready for it. Occasionally on feeding your monster a cup jelly, a diamond mark will be found underneath the lid. Once you have gotten five of these, you will be given a Ducken doll. This doll, you can either give to your monster, or keep for yourself and sell it later it does absolutely nothing aside from spoiling your monster some when given to it. Once you have achieved your first doll, take an expedition to the Torles mountain. Go directly toward the north until you can go no further, then east and search among the trees.
Eventually whether in that trip or a later oneyou will find an object called 'strong glue'. Once you have this, create another Ducken doll again, get five diamond marks from the cup jellies and use the glue to make it. This doll should be used in combining to get a Ducken. Once this has been done, the strong glue will be forever in your inventory, letting you create as many dolls as you want. However, there is absolutely no way to get rid of it, outside of a Gameshark. I can't help but wonder if this is a bug, and if it should have gone immediately after using it the first time. In the Parepare expedition, travel east, north either through the obstacle or around it on the pathcontinue north past the next intersection, west at the one after, follow the path as far south as you can go, ignoring turns until you can't go south any more, west toward the wall ignore the hidden pathway for now if you find itthen north into a temple-like building behind a giant pumpkin.
In here, you may find the Old Sheath. Once you have it, talk to the item lady. She will bring up stolen swords. After this, get a monster to A-Class. It will be invited, on the 1st of February, to the Double Edged tournament in the 4th week of February. Win the tournament and use the sword in combining, and you'll get the Durahan. Like the tusk, this creature can be fought more than once and the item sold for money. Get a monster to D-class or above. It will, at some point, be invited to a battle called 'Elimination' on the 4th week of June. Whether you win or not, four monsters will be opened up for you to get off CD: Gali, Mew, Worm, and Henger. First, allow a monster to die, either from old age or being killed in a tournament.
Build a shrine for it, though it will cost money. Every so often, you will be asked to upgrade it. Do so if you have the cash to spare; you'll need to do it twice. Then, at some other point, Colt will get in trouble for not keeping it clean. When you go to clean it, you will find a stick. This stick can be used in combining to make a ghost. Once this has been done, you can create them from CDs. You must be 6th rank or above. Take a trip to Torles and find the Big Footstep; it is in the statue at the far northeast corner of the map. Follow the path the entire way there's a hidden pathway about mid-way, but if you can't find it, it'll be a long trip until you reach a north-east split.
Then go north at the next split. Continue north until you can't go further, take the east turn until you find the split with the obstacle blocking the wayturn north rather than breaking the obstacle, then follow the path to its end smashing through one and perhaps two obstacles and you'll be at the statue. You should get a warning about a monster there. Randomly, you will get the chance to fight a creature known as Bighands. If you are defeated by him, he will reappear again at some point. Once you defeat him, your monster will return with an item called 'Big Boots'.
Use these in combination and you will get your own Jill. In addition, this permanently unlocks Bighands as the S-class enemy in Torles, though you can only ever receive one pair of boots. Be at 4th rank or higher. Send a monster on the Kawrea expedition. Have it go to the Burnt Altar; go directly east until you can go no further, then north to follow the path, east at the next crossway, and west at the one after that breaking the object to do so. Follow the path until you come to a four-way. Here, break the obstacle to the north and walk that way, following the path to the north, then east.
At the end of this long path is the burnt altar. The mask will be here, though it is notoriously hard to find, so don't be disappointed if you don't get it right away. You may need a few tries. Once you have the mask, though, use it in combining to create a Joker.
Sometime in September, on a clear night, you will be visited by parwpare. They will visit twice more, usually one week after the other, so long as the nights are clear. On the third week, they looking give you a crystal. Take this to the shrine, where it will disappear. Once this has happened, you can now get Metalners off disks. You must be at 4th rank before the final item is available in the shop. She notoriously takes journalists out to lunch every friggin' week, and they love her for it. Where's Juust invite, sugar-stuff? She keeps a contact everywhere she goes. While Lindsay Lohan runs around Hollywood like a bewigged chicken with its head cut off, Paris isn't usually too messed up to at least establish some kind of connection with someone everywhere she goes.
This includes clubs, bars, hotels, entire villages. That way there's someone to protect her, or to run to, at every corner where trouble almost always lurks. The "dumb" thing throws people off. Paris isn't actually the Simple Life girl we fell in love like with all those years ago. That's not to say that she's a rocket scientist, but for anyone who's met her, they know that there's a level of, let's say, show business that the girl puts on. And again, we'll reiterate that she is not a rocket scientist. But she's also not the "I thought it was gum" girl that you think she is. This will be bad news come court time, unfortunately.
She knows the art of reacting. Paris isn't a one-trick pony who will give the same denial or look dumbfounded when every little road bump hits the little Hilton.